PlutoPay

Digital Payment application that allows users to send, receive, and budget their money.

Project Duration

7 Months

Role

UX Designer, UI Designer, UX Researcher

Category

SaaS, B2B, B2C

Objective

The primary objective of PlutoPay is to facilitate a seamless digital money transferring application for users without the need of a physical bank. This case study will delve into the development and implementation of a solution that ensures a frictionless experience for all users.

Problems

  • Growing demand for advanced digitalization, especially in financial transactions.

  • Everyday needs such as splitting costs, planning bill payments, or quick transfers.

  • Strong need for an easy, intuitive, and accessible digital payment system.

  • Difficulty discovering the full range of services

  • Communication and collaboration gaps between clients and designers

  • Lack of clarity on policies, revisions, and timelines

  • Difficulty discovering the full range of services

  • Communication and collaboration gaps between clients and designers

  • Lack of clarity on policies, revisions, and timelines

Goals

  • Gain insights into user needs, behaviors, and pain points with digital payments.

  • Design and test a seamless, intuitive, and secure money transfer experience.

  • Capture key learnings to guide future improvements in digital financial solutions.

Tools

Adobe XD

Adobe Photoshop

Balsamiq

Zoom

InVision

Optimal Workshop

UsabilityHub

Google Forms

User Surveys & Interviews

Research Goals

  • Identify user attitude towards digital payment and money transferring.

  • Understanding the friction areas and pain points users experience when sending or receiving money.

  • Discover which features and tools are most valuable.

Survey Insight Summary

  • Users tend to be skeptical over the security of online money apps.

  • Good customer support is of high priority when using a money transferring app.

  • Receiving notifications about new features is not a top concern.

  • Simplicity of design and navigation is what draws users to download an app.

Research Methods

Google Forms was used in order to conduct the survey.

68% of participants fall between the age range of 25-30.

25 participants were collected via CareerFoundry, Instagram, Twitter, and social groups.

Interviews were broken into three categories:

  • Doing

  • Thinking

  • Feeling

User Research

User Personas

  • 3 personas were developed which contributed to a specific goal when using the PlutoPay app.

  • Each persona focused on their needs, goals, motivations, behaviors, and frustrations using a digital payment app. This aided in my design decisions towards making the overall experience easy.

User Journey

A user journey map was used in order to discover areas of specific phases, tasks, thoughts, emotions, and opportunities based on each participant. Opportunities recorded will be implemented towards the application development.

User Flow

Based on the three user personas and journeys, I created a user flow that show cases a common entry point and success criteria.

Affinity Map

Data was collected from 3 User Interviews in order to develop an affinity map. Below are the listed categories:

  • Behaviors & Attitudes

  • Goals and Needs

  • Frustrations

Card Sorting & Site Map

I decided on the main categories of PlutoPay with a Card Sorting session. Optimal Workshop was utilized in order to conduct this study with 8 participants.

Based on results acquired from card sorting, a new site map was developed to adhere with participant's understanding of PlutoPay.

Wireframes

Design Process

Low, mid, and high fidelity wireframes were created highlighting necessary features based on user research and feedback. Tools such as Balsamiq, Photoshop, InVision, & Adobe XD were used.

Usability Testing

Usability Test Results

Once a high fidelity prototype was created, I conducted usability tests with 6 participants to understand the effectiveness of PlutoPay. The results assisted towards further iterations and reconstruction of the application.

Below are methods implemented for testing

  • Test script and plan

  • 6 remote usability tests conducted via Zoom & Facetime

  • Affinity Map

  • Excel Spread Sheet

Preference Test

Preference testing was conducted via UsabilityHub to understand what would make the overall experience and visual design easier while navigating through the app.

Design Docs

Color System

Typography

Iconography

Learnings

Importance of Accessibility

Make application accessible to all individuals who may have visual impairments or health conditions.

Changes such as increasing font size, button size, and color scheme can play a significant different for a user.

Less is more

Overcomplicating an application with unnecessary features or information can be distracting and may result in less people interacting with it.

Safety

Based on user interviews and research, privacy is what was the common factor when using a financial app. Compromised data and losing trust can impact growth.

View Prototype

Demo

Please feel free to browse through this application below.

In case you may have issues navigating through the prototype, please click anywhere and you will see an interactive hotspot to direct you.

Other Projects